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 Open Beta

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Messages : 486
Date d'inscription : 19/06/2014
Localisation : Alsace

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MessageSujet: Open Beta   Open Beta EmptyDim 16 Juil - 19:12

Open Beta



Mise à jour : 1.0.1098 - Jun 6, 2013






Patch Summary





  • 150,000 new Localization improvements
  • 2 new Costume Sets
  • Epic Weapon Skins
  • New Daily Achievements: Laedis' Glory, Wynnadia's Glory and Korhala's Glory.
  • Multiple Quest Line fixes
  • Game Performance optimization
  • Dragonsoul Skill changes
  • Much, much more...



New content





  • Added new Daily Achievements "Glory of Laedis", "Glory of Wynnadia", "Glory of Korhala", which are only available for a limited time each day. 
  • 150,000 Localization improvements. 
  • 2 New Costume Sets. 
  • Epic Weapon Skins. 
  • Added new Dragon Flute categorization for Carpentry in crafting system. 
  • Added new Dragon Shard Packages (Dragon Shard Packages of various levels; gives 5 Dragon Crystals with randomly chosen attributes when opened) as rewards for the completion of the player’s first Public Encounter. Also adjusted the amount of XP given. 
  • Game Performance optimization.



Bug Fixes Crafting





  • Corrected problem whereby the Dragon Flute recipe was not shown in the extraction preview for "Unidentified Draconic Flute"
  • Corrected problem where a level was required for batch production of raw material chests.



 Public Encounter





  • Corrected problem in Public Encounter "The Underlying War" in Puretia whereby ‘Lofty Corrupted Skytouched Dragons’ which were preparing for flight could no longer be attacked after being respawned once they had attained flight.
  • In the Public Encounter "Attacks from the Cave" in Wynnadia, the level of the villagers to be rescued has been changed to Lv 20, thereby lowering the odds of NPC death.
  • Corrected system string error in the description of the completion conditions for stage 1 of the Public Encounter ‘The Battle of the Lajeer Castle’.
  • Corrected bug that allowed party members who were not within the boundaries of the Public Encounter to receive points in stages 1 and 2 of the Public Encounter ‘The Battle of the Lajeer Castle’.
  • Corrected bug that caused nearby effectiveness to drop after having been on the move too long in the Public Encounter ‘Ancient Spirit Hazion’.
  • Corrected bug that allowed players to see the health bars of hidden objects and the minimap graphic in the Public Encounters "Surprise Attack on the Rusttoe" and "Ancient Spirit Hazion".
  • In the second stage of the Public Encounter "Elemental Energy Source" in Korhala, clicking on the item "Elemental Energy Separation Absorption Instrument" to capture a Newborn Hurricane Elemental caused the system to check if there was such an elemental within range. If there was not, no quest targets would be captured, but no message appeared, often leading players to believe that this item was not working. This error has been corrected, and now the following message is displayed: "There was no Newborn Hurricane Elemental within range of the Elemental Energy Separation Absorption Instrument, please activate a different Elemental Energy Separation Absorption Instrument."
  • Corrected problem that caused the uncontrolled spawning of ‘Sand Bandit Raiders’ in the Public Encounter "Operation: Retake the Mine" in Korhala according to the number of times the encounter had taken place.
  • Corrected the bug in the Public Encounter "Elemental Energy Source" in Korhala that caused the item that needs to be clicked on in stage two to sometimes get stuck when transitioning between stages, resulting in players being unable to click on the item when the Public Encounter is started for the second time.



 Achievements





  • Corrected Daily Achievement bug in the Public Encounter "From the depths of the earth" in Wynnadia, which caused the object to be placed in the achievement of the ‘Star of Korhala’.
  • The number of Public Encounters required to obtain the highest value for the ‘Star of Korhala’ Achievement has been reduced to 12.
  • Corrected bug that caused an incorrect tally for the Achievement "Zarland's Hero" when killing the following in Wynnadia: Dan Brass' Nightmare, Moby's Madness,  Blind Fox - Audax Laphonso, Koramos’ Breath.



 Monsters





  • Removed drops and search functions from targets that should not drop loot and/or have a search function, e.g. catapults.
  • Adjusted HP of ‘Skywo Drakento’ and XP obtained to correspond to settings for boss-level elite monsters.
  • Removed drops for the following Lv 80 monsters in Bakra: ‘Great Hive Warden’ and ‘Great Hive Swarm Chaser’.



Instances





  • Corrected partial difficulty issue whereby, in large instances in Puretia, Laedis and Satuma, only the boss’s level increased, but his abilities did not.
  • Reduced HP of elite monsters in large and small instances.
  • Corrected difficulty issue whereby some of the bosses’ abilities in large instances in Puretia, Laedis and Satuma did not increase correctly with the number of players involved.
  • Corrected the issue that caused some of the players’ skills to be affected by difficulty level 4 of the large instance, causing an anomalous amount of damage to be dealt. The following skills now function normally:

    • The Dragonsoul skills "Dragon Print Delay" and "Fervent Belief’.
    • The Sorcerer skills "Fiery Dragon’s Breath", "Laser",  "Slow Corrosion" and "Black Hole".
    • The Ranger skills "Thorny Trap" and "Fiery Trap".





Aryna’s Lair





  • Corrected bug that sometimes caused Aryna’s Offspring to "teleport" after charging.
  • Corrected bug that allowed Aryna’s Offspring’s lightning attacks to sometimes cause a paralysis effect and increase the speed of lightning strikes at difficulty level 2.



Nyrol’s Nest





  • Decreased the rush attack radius of Nyrol’s Offspring.
  • Corrected issue whereby some areas with water in Nyrol’s Nest were too deep, causing players to enter a swimming state, thereby allowing the boss to leave the battle.
  • Added 4 new Aqua Dragons in the boss’s lair in Nyrol’s Nest.



Corzine





  • Corrected bug that sometimes caused incorrect AI of the boss Arbbi Thea in Corzine.



Well of Prophecy





  • Corrected erroneous settings for the boss Blood-eyed Zhagia the Witch Doctor in the Well of Prophecy, which allowed players to easily interrupt the skill.



Tanarkin Quarry





  • Corrected bug that caused Hales Killhand to hide behind walls.



Juno Crystal Gallery





  • Corrected bug that caused the bosses Wenda Zindrel and Devouring Death Dragon in the Juno Crystal Gallery to sometimes get stuck in the sky.
  • Corrected bug that sometimes prevented the Skytouched Dragon Knight in the Juno Crystal Gallery from summoning a Skytouched Dragon to fly player into battle.
  • When Mutant Horn and Devouring Death Dragon are using their skills, a visual effect will appear on the player’s character informing them that someone has locked onto them as targets.



Accursed Tower





  • The boss Moby's Nightmare in the Accursed Tower is now Lv 50, allowing it to drop loot properly.



Dunar Temple





  • Corrected the issue whereby both heads—Shadow of Hadubis’ and Yermitar —both break off.



Equipment and Items





  • Corrected bug that prevented a shield from becoming bound upon being equipped when a double-handed weapon was already equipped.
  • Corrected issue whereby some dragons summoned by the Draconic Flute had an existence time that was too short.
  • Corrected damage calculations for weapons magic skills.



Classes and Skills





  • Players cannot rotate to change direction after using Drop or Death Blow. Once players have selected the right direction for jumping or falling skills, rotation is locked, ensuring that players have the right attack direction.



Guardian





  • Corrected tooltip for Bloodthirst Strike; now causes 1 instance of bleed effect every 2 seconds
  • Increase in damage over time is now 10% per level instead of 5% for Bloodthirst Strike, and physical damage factor is now calculated correctly.
  • Action points are no longer deducted for the first time when parrying, and when held down continuously, the number of action points deducted remains constant.
  • Increased bleed effect and percentage increase per level for mastery skill "Blood Moon".
  • Replaced wrong icon for mastery skill "Flaming Slash".
  • Damage received for mastery skill "Berserker" no longer changes with increasing level.
  • Corrected bug in mastery skill "Power Slash" that prevented damage from increasing as it should after having learnt the skill.
  • Mastery skill "Grip of War" no longer exerts a pull on monsters that are boss-level and higher.



Ranger





  • Lowered the cooldown time for ranger skill "Frenzied Sweep", allowing movement slightly earlier after skill is used.
  • Fixed a bug that prevented the Ranger Mastery skill "Dragon Kiss" from being used normally.



Sorcerer





  • Adjusted visual effects for "Thunder Summon" skill.
  • Adjusted visual effects for "Lightning Bolt", "Lightning Strike" and "Lightning Cleave" when they hit a target.
  • Increased damage over time effect for mastery skill "Hurricane Blood Edge".



Oracle





  • Corrected tooltips for "Hypnotic Blitz" and "Impact Swirl", and corrected a bug that caused Impact Swirl to deal no damage.
  • Corrected issue with Oracle mastery skill "Enchanced Bloody Scythe"

    • Before: When mastery level increased, only the power level of Bloody Scythe Cleave increased, but not the power level of Bloody Scythe Strike and Bloody Scythe Dance.
    • After: The power level of Bloody Scythe Strike and Bloody Scythe Dance now also increase, as it should be.


  • Corrected balancing issue with Oracle mastery skill "Warthorne Energy Sphere":

    • Before: Stopping the target’s action status had an effect on boss-level monsters, and could repeatedly reset effect time.
    • After: Stopping target’s action status no longer has an effect on boss-level monsters.





Dragonsoul Skills





  • Corrected bug in "Sacrifice" that prevented action points from being deducted correctly. Now deducts 100% of action points. 
  • Corrected issue with range of "Dragon  Print Delay" being too big. Its range has been adjusted to better correspond with visual effects range. 
  • "Corrosive Breath" no longer uses intelligence to calculate additional damage, and has been changed to directly use magic damage in the calculations. Now also correctly includes the additional damage from a dragon in calculations. 
  • Minor corrections to damage of "Dragon Tornado". Also, additional damage from dragons is now correctly included in calculations. 
  • Corrected issue with "Icing Claw" not calculating additional damage from dragons. 
  • "Soul Feast" no longer deducts dragonsoul points, and correctly restores dragonsoul and action points. 
  • "Circle Claw" no longer uses strength to calculate damage, instead directly using physical damage in the calculation. 
  • Corrected issue with "Corrosion Bomb" not including the additional damage from dragons in damage calculations.
  • Corrected icon error for "Attribute Wheel".



Bakra:





  • Corrected issue whereby the NPC would move to a weird location once the quest "Training your Dragon" in Siberna had been completed. The NPC now runs to the door to save a person.
  • Corrected issue whereby quest hints were not displayed on the large map for the quests "A Big Goblin Problem" and the Bakra quest "Grubaba's End".



Puretia:





  • Corrected problem with appearance of the NPC "Senva the Blood Fury" Sawa. This NPC now appears correctly.
  • Originally, the aim of the quest "Tunneling Shax" in Puretia was to go to the Liongate Outpost and search for Rodrick Deyarka. The aim has now been changed, and players now have to investigate the tunnels at the Liongate Outpost.




Satuma:





  • Icon for the quest item "Shovel" in Satuma has been changed to look more appropriate.



Laedis:





  • Corrected issue where the NPC "Dabuda" in the quest "Who is More Powerful" would not stop saying "Let’s go, Dabuda!" after having fought with the player.



Wynnadia:





  • Corrected issue with the main quest "Memory" in Wynnadia where players could enter the scenario and obtain the "Memory" even though Kronos’ Phantom is not yet dead. Players will now be unable to obtain the Memory if Kronos’ Phantom is not yet dead. 
  • Corrected issue with the main quest "Memory" in Wynnadia where players could repeatedly trigger the scenario to obtain Memory if their backpack was full.
  • Corrected issue with the quest items "Sabina Brass' Tattered Diary, page 1" being categorized as "normal items", resulting in players being unable to open the subsequent dialogue tabs. These items have now been categorized as "plot items", allowing players to open the dialogue tabs.  
  • Corrected issue with players being unable to hit the quest objects in the daily quest "The Key to Freshness" in Wynnadia.



Korhala:





  • Corrected issue with the quest item "Umbrella Lizard Meat" in Korhala being unable to stack. 
  • Corrected issue with the quest "Surrounded by Sand Bandits" in Korhala giving an incorrect Currency.
  • Corrected issue with system string errors in the quest "In-Depth surface Study" Content" in Korhala. The text is now displayed correctly.
  • Quest location hints have now been added to the large map and minimap for the two quests "Devotion to the Craft" and "Quarreling Brothers".



Dragon Stable and Dragon Lair





  • Corrected issue with progress of moving a Dragon Lair process queue sometimes becoming negative or resetting repeatedly.
  • Corrected an issue that allowed players to purchase crafting services even though the transfer of diamonds fails when adding crafting job to queue. Now, when the transfer of diamonds fails, the message "You do not have enough money" appears, and when added to the process queue the crafting will fail.
  • Fixed issue that prevented skill training name from being displayed in Dragon Diary after the dragon skill process queue was completed unless the dragon lair UI was closed and reopened. Now, the skill names are updated automatically without having to reopen the dragon lair.
  • Corrected issue where the 3D models of the dragon lair and dragon pen were rotated 90 degrees.
  • Corrected issue where the wrong currency icon was sometimes displayed in the production process queue interface.
  • Corrected inconsistency issue whereby after increasing production volume in the queue, some items displayed "Production volume +200%" (or some other percentage), which did not match the format shown in the production volume interface. Now both use the same format, i.e. "Production volume x3".



Dragons and Dragon Taming Contracts





  • Adjusted dragon’s attack and defense values when attacking low-level mobs. Attack and defense are increased depending on level gap (a maximum of 5 levels is taken into account).
  • Fixed issue with hotkey getting stuck after entering into contract with dragon, leaving the key pressed down permanently. Now, when the contracting process is complete, the hotkey state will be reset.
  • Fixed issue with attributes display not taking into account Charisma when riding a dragon or when one has not been summoned.
  • Fixed issue with buff or debuff not being removed after unsummoning or dismounting from a dragon.
  • Dragon AI optimized with regard to skill timing

    • Before: Dragon AI did not compensate for distance when using skills in combat, causing active skills to be triggered when too far away
    • After: When in battle, the dragon AI now compensates for distance. When the target is too far away, it will move next to the target, or use a charge to move within skill range of target


  • Fixed AI issue with trigger conditions for dragon healing skills

    • Before: The weaker dragon healing skills were triggered when the owner’s or dragon’s HP dropped below 70% (e.g. Life Renew, Life Replenish), while the stronger skills were triggered  when the owner’s or dragon’s HP dropped below 30% (e.g. Healing Wind)
    • After: The weaker dragon healing skills were triggered when the owner’s or dragon’s HP dropped below 80% (e.g. Life Reflux, Life Recovery), while the stronger skills were triggered  when the owner’s or dragon’s HP dropped below 40%, or, when HP is below 80%, there is a 20% chance of these skills being triggered. If HP is below 80%, the more powerful healing skill will receive first priority. (e.g. Healing Wind)


  • Fixed issue with players being unable to ride "Typhoon".
  • Corrected issue with being unable to obtain dragonsoul skill after entering into contract with "Volcanic Talonrake Dragon".
  • Adjusted dragon skill "Dragon's Gift"

    • Before: Lv 1 - Increases HP by 2% for dragon and owner within a limited range. Lv 10 - Increases HP by 5% for dragon and owner within a limited range. (no effect when out of range)
    • After: Lv 1 - Increases HP by 2% for dragon and owner within a limited range. Lv 10 - Increases HP by 6% for dragon and owner within a limited range. (no effect when out of range)


  • Adjusted dragon skill "Strength Enchancement".

    • Before: Lv 1 - When dragon is summoned, its strength is increased by 2%. Lv 10 - When dragon is summoned, its strength is increased by 5%. 
    • After: Lv 1 - When dragon is summoned, its strength is increased by 3%. Lv 10 - When dragon is summoned, its strength is increased by 10%. 


  • Adjusted dragon skill "Focus Will".

    • Before: Lv 1 - When dragon is summoned, its focus is increased by 2%. Lv 10 - When dragon is summoned, its focus is increased by 5%. 
    • After: Lv 1 - When dragon is summoned, its focus is increased by 3%. Lv 10 - When dragon is summoned, its focus is increased by 10%. 


  • Adjusted dragon skill "Constitution Enhancement"

    • Before: Lv 1 - When dragon is summoned, its constitution is increased by 2%. Lv 10 - When dragon is summoned, its constitution is increased by 5%. 
    • Before: Lv 1 - When dragon is summoned, its constitution is increased by 3%. Lv 10 - When dragon is summoned, its constitution is increased by 10%. 


  • Adjusted dragon skill "Ferocity Enhancement".

    • Before: Lv 1 - When dragon is summoned, its fury is increased by 2%. Lv 10 - When dragon is summoned, its fury is increased by 5%. 
    • After: Lv 1 - When dragon is summoned, its fury is increased by 3%. Lv 10 - When dragon is summoned, its fury is increased by 10%. 


  • Adjusted dragon skill "Intelligence Enhancement"

    • Before: Lv 1 - When dragon is summoned, intelligence is increased by 2%. Lv 10 - When dragon is summoned, intelligence is increased by 5%. 
    • After: Lv 1 - When dragon is summoned, dragon intelligence is increased by 3%. %. Lv 10 - When dragon is summoned, intelligence is increased by 10%. 


  • Adjusted dragon skill "Life Sharing".

    • Before: Lv 1 - When dragon is summoned, owner’s max HP is increased by an additional 2%. Lv 10 - When dragon is summoned, owner’s max HP is increased by an additional 5%. 
    • After: Lv 1 - When dragon is summoned, owner’s max HP is increased by an additional 2%. Lv 10 - When dragon is summoned, owner’s max HP is increased by an additional 6%.  


  • Adjusted dragon skill "Dragon Battle Cry".

    • Before: Lv 1 - When dragon is summoned, owner’s physical damage is increased by an additional 2%. Lv 10 - When dragon is summoned, owner’s physical damange is increased by an additional 5%. 
    • After: Lv 1 - When dragon is summoned, owner’s physical damage is increased by an additional 2%. Lv 10 - When dragon is summoned, owner’s physical damange is increased by an additional 6%.


  • Fixed issue with Lv 1-20 rare dragons not dropping the skill "Strengthen Dragon Affinity".
  • Fixed abnormal AI error with ‘Flare Raedo’.
  • Corrected error that resulted in abnormal damage values due to level gap between dragon and monsters.
  • Corrected jagged edges issue with swimming movements.



Guild





  • Corrected issue with the special scheduling function "Dragon for Hire" from the guild technology "Dragon Dispatch" all being limited to level 30. Levels are now differentiated properly.



Aesthetic Adjustments





  • Fixed issue with a strange long line appearing on the item "Frozen Razorshade Breastplate" when worn by a female on a Dragon.
  • Fixed issue with a transparent line on the item "Tithatos Cloth Armor" appearing on female characters’ hands.
  • Fixed issue with a transparent line on the item "Tithatos Battle Pants" appearing on female characters’ ankles.
  • Fixed broken textures for the items "Assault Gaiters of Skyhammer" and "Assault Breastplate of Skyhammer".
  • Fixed broken textures for the items "Tithatos Cloth Armor" and "Tithatos Battle Pants" which appeared on female characters.
  • Corrected bug preventing certain marketplace costumes and equipment from changing color.



Miscellaneous





  • Corrected bug that allowed players to use transformation skills from titles while in battle.
  • Fixed crash that occurs when you have 50 000 relationship points and send gifts after using diamonds
  • Added 6 new crafting NPCs in Paeon Farm in Puretia: Blacksmith, Armorsmith, Alchemist, Carpenter, Chef, Tinkerer.
  • Players can now pick up items when swimming.
  • Added voice dialogue for some NPCs when interacting with players.
  • When no airship is detected approaching the airship point for 10 minutes, the airship will respawn.
  • The Waypoint Officer at Hanquik Transportation Center(s) now has a map icon.
  • New waypoint NPC "Transportation Center Officer" in Ishtar, Laedis.
  • Removed duplicate NPC "Huherre Wagner" in Laedis.
  • Fixed issue with missing interface buttons when returning to previous page in some dialog windows.
  • Party marking function now works properly (hotkey: Ctrl + F1 to F8)
  • Previously, when an auction was canceled, the item would be returned via the player’s mailbox. Now the item is returned directly to the player’s backpack. If the backpack is full, the auction cannot be canceled.  
  • When the cursor is moved to show player’s tooltip, the player’s level and class is also displayed.
  • Player’s level is now indicated by color of the HP bar. For every +-6 levels, the color will change from red -> white -> gray.
  • Preview of armor and weapons sold in the NPC shop has been changed, and is now the same as in the Marketplace.
  • Cursor is now more prominent in player’s current direction on the minimap.
  • Target player no longer receives any popup requests (party, friend, guild, trade and duel requests, summoning, co-op and shadow scroll spells) when in battle or when entering into a contract.
  • Fixed issue that caused diamonds prices for inactive/unopened fields in the backpack and bank to be displayed incorrectly.
  • Fixed issue that caused the boss Admon to become invisible and move beyond the borders of the game environment.
  • Fixed bug that caused player attributes to reset for a small number of players.
  • Corrected bug for the achievement "Korhala’s Glory" that caused the kill to be counted as "Killed all Dunar Temple instance bosses with difficulty level 3 or above" if you killed the instance bosses for difficulty level 2 in the Deyarka Tunnels,  Tanarkin Quarry, and Aymori Sands.
  • Fixed issue for the achievement "Desert Conqueror" that prevented the achievement condition "Killed all bosses in the Dunar Temple" from being recognized by the system after killing the boss Akaen Arcturus in the Dunar Temple".
  • Added new VO.
  • Corrected bug that caused music settings to be ineffective in zones Juno Crystal Gallery, Helmoth, Siberna and Hunak.
  • Corrected issue where the change in environment was too slow when entering the water.

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